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AI Insights · Timothy · October 2024

Top 5 Apple Arcade Games on Android in Oceania, Q3 2024

Explore the performance trends of the top 5 Apple Arcade games on Android in Oceania during Q3 2024, with insights into weekly downloads, revenue, and active user data.

Top 5 Apple Arcade Games on Android in Oceania, Q3 2024

During the third quarter of 2024, the performance of top Apple Arcade games on the Android platform in Oceania showcased varied trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:

Chess - Play and Learn from Chess.com saw its weekly revenue fluctuate, with a peak of approximately $10K at the beginning of the quarter before settling around $8.6K towards the end. Downloads started at 3.1K in early July and witnessed a slight dip, stabilizing at around 2.5K by the end of September. Meanwhile, the app maintained a robust active user base, hovering around 66K to 68K throughout the quarter.

Bloons TD 6 by ninja kiwi experienced a consistent revenue stream, peaking at about $4.4K in early August before tapering to just over $3.1K by the end of September. Download numbers were modest, starting at 124 and declining to just over 100 by the quarter's close. Active users showed a gradual decrease from roughly 2.7K to 2.2K over the same period.

Solitaire - Classic Card Games from MobilityWare recorded a steady revenue, with highs of $497 in late July, dipping to $249 in mid-September, before rising slightly to $358 by the end of the quarter. Downloads showed a decreasing trend, from 1.7K in early July to slightly over 1.4K by the end of September. The weekly active users remained relatively stable, fluctuating between 29K and 34K.

Crayola Create & Play by Crayola LLC had a modest revenue performance, starting at $416 and ending at $432 by September's end. Downloads varied throughout the quarter, beginning at 163, dipping mid-quarter, and then closing at 182. Active user numbers also showed a slight decline, starting at 309 and ending at 269.

Finally, Hill Climb Racing from Fingersoft displayed a consistent revenue pattern, peaking at $409 in mid-August and tapering off to $320 by the end of September. Downloads experienced a mild increase, starting at 1.5K and reaching a peak of nearly 2K in late September. Active users remained steady, with a slight increase towards the end of the quarter, from around 15K to over 15.5K.

These insights, based on Sensor Tower's data, provide a snapshot of the dynamic performance trends for these popular games in Oceania. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024